The three additional difficulty levels, easy, normal and hard will give you more than enough options of gameplay. It uses its stealth drive to avoid being shot whilst approaching the enemy, then tears into them with it’s surprisingly powerful arsenal. You can make a lot of things and to play a lot of hours without get bored. The power of the Orion is in the 6 light guns and it’s excessively large salvo size. Your ships will jump if you gave the order, the ships at construction will be completed or they will reduce their building times, resources will change and ofcourse the enemy will make its movements.Īs you can see, the strategy part from this game is huge. When you have administrated the neccesary things, you can click the end turn and everything will advance in time. At few words, you can use the Daidalos only as a shipyard. You can put it in the orbit of Ragnar where probably Cylons will not attack you and you can build other fleet for to play the missions. This is not exactly correct, i have modded the game to have 18900 fleet points and the Cylon fleets adjust to match it after a few turns. Other good option is how you must not play missions with the Daidalos. Probably because increasing the fleet size in campaign would require going back and rebalancing every single campaign mission, side mission and the random fleet spawns, which would be a lot of work. The auto-resolve option can be showed optionally always than the combat is without the Daidalos fleet or even with other fleet with a officer commanding it. If you have a officer in the fleet, you can play the battle, if not, it will be auto-resolved. Additionally, if a fleet (a single ship can be a fleet) from you is in the same orbit than a Cylon fleet (clearly showed with these pink icons), your fleet can fight with it.
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